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The Front - Server erstellen (Windows) - Druckversion

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The Front - Server erstellen (Windows) - rumpel - 10-11-2023

Variante 1 

Ganz einfach wie oben im Video schon beschrieben wurde den Steam Client auf den Windows Root Server einrichten. Das Spiel herunterladen und den Server direkt über den Manager erstellen.


Variante 2.


Erstellt euch als erstes eine The Front-Install.bat diese sieht wie folgt aus. Legt diese in das Verzeichnis eures Steamcmd ab.

Tragt nun euer Login und Pass an den bestimmten stellen ein und hinterlegt euern Pfad zum Server.
Ps.funktioniert aber auch mit anonymous


 
Code:
@echo off start "" steamcmd.exe +login USER PASS +force_install_dir "C:\Some\Path\Where\You\Want\Game\Server\Files\To\Go" +app_update 2612550 validate +quit
Startet nun mit einem Rechtsklick als Adminstrator die The Front-Install.bat folgt den Anweisungen.

Nach erfolgreicher Eingabe des Steam Guard Code wird euer Server heruntergeladen.

Erstellt nun eine ServerStart.bat mit folgenden Inhalt ändert die Ports, IP, SteamID64 sowie die Pfad angaben.

Code:
start "" "C:\PATH\TO\YOUR\FILES\ProjectWar\Binaries\Win64\TheFrontServer.exe" ProjectWar ProjectWar_Start ?Listen?MaxPlayers=8 -server -game -QueueThreshold=8 -ServerName="YOUR SERVER NAME" -ServerAdminAccounts=STEAM64ID;STEAM64ID;STEAM64ID -log log=log.log -locallogtimes -EnableParallelCharacterMovementTickFunction -EnableParallelCharacterTickFunction -UseDynamicPhysicsScene -OutIPAddress=YOUR_PUBLIC_IP -port=PORT -BeaconPort=PORT+1 -QueryPort=PORT+2 -Game.PhysicsVehicle=false -ansimalloc -Game.MaxFrameRate=35 -ShutDownServicePort=PORT+3

haben wir das getan erstellen wir nebenbei noch eine ServerConfig.ini mit folgenden werten...

Code:
[BaseServerConfig] ServerName=ServerName ServerPassword= QueueThreshold=40 ServerFightModeType=1 IsCanSelfDamage=1 IsCanFriendDamage=1 ClearSeverTime=2023-10-11 UseSteamSocket=0 Port=5008 BeaconPort=5009 ShutDownServicePort=5010 SaveWorldInterval=300 GMOverlapRatio=1 IsUnLockAllTalentAndRecipe=0 GMBagInitGirdNum=40 GreenHand=1 CharacterInitItem= GMDeathDropMode=1 GMDeathInventoryLifeSpan=1800 CorpsePickAuthority=2 GMCanDropItem=1 GMCanDiscardItem=1 GMDiscardBoxLifeSpan=300 GMRebirthBaseCD=10 GMRebirthExtraCD=1 GMPenaltiesMaxNum=5 GMPenaltiesCD=600 ConstructEnableRot=1 GMAttackCityCdRatio=1 OpenAllHouseFlag=0 IsCanChat=1 IsShowBlood=1 SensitiveWords=1 HealthDyingState=1 UseACE=1 ServerAdminAccounts=SteamID64 IsShowGmTitle=1 PlayerHotDefAddRate=1 PlayerIceDefAddRate=1 HeadNameDisplayDist_Team=200 HeadNameDisplayDist_Enemy=20 PlayerDeathAvatarItemDurableRate=0 PlayerDeatShortcutItemDurableRate=0 GMCraftTimeRate=1 PlayerAddExpRate=1 PlayerKillAddExpRate=1 PlayerFarmAddExpRate=1 PlayerCraftAddExpRate=1 MoveSpeedRate=1 JumpRate=1 PlayerLandedDamageRate=1 PlayerMaxHealthRate=1 HealthRecoverRate=1 PlayerMaxStaminaRate=1 StaminaRecoverRate=1 PlayerStaminaCostRate=1 PlayerMaxHungerRate=1 GMHungerDecRatio=1 GMBodyHungerAddRate=1 MaxBodyWaterRate=1 GMWaterDecRatio=1 GMBodyWaterAddRate=1 MaxBreathRate=1 BreathRecoverRate=1 PlayerBreathCostRate=1 GMPlayerHealthRate=1 GMFoodDragDurationRate=1 NpcRespawnRatio=1 AnimalBodyStayTime=300 HumanBodyStayTime=10 GMNPCLootableItemRatio=1 NpcSpawnLevelRatio=1 WildNPCDamageRate=1 WildNPCHealthRate=1 WildNPCSpeedRate=1 CityNPCLevelRate=1 CityNPCDamageRate=1 CityNPCHealthRate=1 CityNPCSpeedRate=1 CityNPCNumRate=1 NpcDisplayDistance=50 GMInventoryGainRate=1 GMCityATKNPCLootItemRatio=1 GMMaxHouseFlagNumber=1 GMSetGJConstructMaxNumRatio=1 GMHFTrapMaxNum=0 GMHFTurretMaxNum=0 GMConstructDefenseRatio=1 GMTrapDefenseRatio=1 GMTurretDefenseRatio=1 GMTrapDamageRatio=1 GMTurretDamageRatio=1 GMConstructMaxHealthRatio=1 GMConstructReturnHPRatio=1 GMHouseFlagRepairHealthRatio=1 GMTTC_Oil_Rate=1 GMWaterCollecter_Rate=1 GMTTC_Ore_Rate=1 GMTTC_Fish_Rate=1 CHFDamagedByPlayer=1 CHFDamagedByVehicle=1 CHFDamagedByNpc=1 GMHouseFlagExcitantTime=3 GMMaxRetrieveProductsRate=1 GMTreeGainRate=1 GMBushGainRate=1 GMOreGainRate=1 GMCropVegetableReapRatio=1 GMFleshGainRate=1 GMCropVegetableGrowRatio=1 GMMeleeNpcDamageRatio=1 GMRangedNpcDamageRatio=1 GMMeleePlayerDamageRatio=1 GMRangedPlayerDamageRatio=1 GMMeleeConstructDamageRatio=1 GMRangedConstructDamageRatio=1 GMToolDamageRate=1 GMDurabilityCostRatio=1 GMVehiclePlayerDamageRatio=1 GMVehicleConstructDamageRatio=1 GMVehicleDamageRate=1

Variante 3

The Front - Server Erklärung warum einige Server nicht funktionieren.


Server Tags
Code:
0 = PVP 1 = PVE 2 = EXP Multiplikatior 3 = GatheringRate 4 = Keep Inventory 5 = 45d Wipe 6 = 15d Wipe 7 = 30d Wipe 8 = 60d Wipe (Bearbeitet)
Nüzliche Einstellung für euern Server 
Code:
-GMOverlapRatio=2 -GreenHand=true -GMDeathInventoryLifeSpan=3600 -GMAttackCityCdRatio=2 -SensitiveWords=true -UseACE=true -ServerAdminAccounts="000000000000" -PlayerAddExpRate=2 -PlayerKillAddExpRate=4 -HealthRecoverRate=1.5 -PlayerStaminaCostRate=0.75 -GMWaterDecRatio=0.5 -PlayerBreathCostRate=0.25 -NpcSpawnLevelRatio=2 -WildNPCHealthRate=1.1 -GMTrapDamageRatio=1.5 -GMTurretDamageRatio=1.25 -GMTTC_Ore_Rate=4 -GMMaxRetrieveProductsRate=2
WindowsGSM
GSM The Front Plugin
Variante 4

Hier haben wir  für euch mal unseren Final Start Parameter für euren Server...

Code:
ProjectWar ProjectWar_Start?DedicatedServer?MaxPlayers=80 -server -game -ConfigServerName="xxxxxxxxx" -Port=5678 -QueryPort=27015 -BeaconPort=5679 -ShutDownServicePort=5680 -OutIPAddress=xx.xxx.xxx.xxx. -QueueThreshold=80 -ServerAdminAccounts=Deine ID64 -EnableParallelCharacterMovementTickFunction -EnableParallelCharacterTickFunction -UseDynamicPhysicsScene -fullcrashdumpalways -Game.PhysicsVehicle=false -ansimalloc -Game.MaxFrameRate=35 -MaxQueueSize=50 -QueueValidTime=120 -SteamServerName="Dein ServerName" -ServerTitle="Discord : https://discord.gg/CUuhuDbq | Teamspeak : 85.114.128.7" -ServerTags="1,2,3" -ServerID="26046750" -stdout -FullStdOutLogOutput



Denkt an die Portfreigabe.

Nach erfolgreicher Freigabe ist es nun Zeit den Server zu starten.


Viel Spaß  


euer

rumpel



RE: The Front - Server erstellen (Windows) - RagnarMG - 10-13-2023

Hier eine zusätzliche Ergänzung.

Alle bisher bekannten Admin Commands:

Running Server Commands
To log in as admin do the following steps:

Make sure your UID is set in your GameUserSettings.ini or launch params (per our install guide) and then hit the ` Backtick key next to the 1 key at the top. This will open up the command window in game.

For some commands, you will need a user's Steam64ID. You can obtain that by going to SteamID.io, adding their Steam account name, and then copying the data from the Steam64 value.

Code:
List of Admin Commands God Allows your character to go into God mode which prevents your character from being harmed Fly Allows you to fly around the map Walk Reverts to walk mode for your character SloMode [0-1000] Default is 1. Defines how fast your server runs, useful when combined with Fly command to navigate around map GMAddItems [itemID] [amount] [playerID] (if playerID is not entered, this command will default to yourself) Give item to player AddTargetPlayerExp [playerID] [EXP value] Command + Account ID + EXP GMSpawnNPCByLocation [creatureID] [level] [coordinate x] [coordinate y] [coordinate z] Does the same as below but without the player id GMSpawnNPCByPlayerGuid [creatureID] [level] [amount] [distance (in meters)] [playerID] Spawn specified creature ID (if playerID is not entered, this command will default to yourself) GotoPlayerByAccount [playerID] Takes you to the player RelocatePlayerToGM [playerID] Allows you to move a player to yourself DestroyPlayerByGUID [playerID] Allows you to kill the player specified GMClearInventory [playerID] Clears a players inventory UnlockTargetAllRecipe [playerID] Unlocks all recipes for a player ("self" to use on self) UnlockTargetAllTalent [playerID] Unlocks all Talents ("self" to use on self) KickPlayerOff [playerID] Allows you to kick a player from the server BanPlayer [playerID] login Allows you to ban a player from logging back into the server PermitPlayer [playerID] login Allows you to unban a player BanPlayer [playerID] chat Allows you to ban a player from using the in game chat PermitPlayer [playerID] chat Allows you to permit a player to use the in game chat CloseServer Close server SaveWorld Save server data SetTime [time value] Set world time SetWeather [weather ID] [region ID] Sets the server weather hide 1(Enabled)/0 (Disabled) Renders monster, player, NPC, or defensive structure invisible. SetAttribute 36 (attribute number) [value] sets speed Ghost Enables flight and removes character collision, allowing them to pass through objects. PerspectiveConstruct 0 (don't display)/1 (display) Displays structure names and structure owner names, making it easier to find buildings on the map. PerspectivePlayer 0 (don't display)/1 (display) Displays player names, making it easier to find players. goto x y z Command + coordinates ClearAllNPC Kills all spawned NPCs SetPlayerScaleRate [scale] Changes the size of your character model. ClearAllPlayersGodMode Affects all players on the current server. ActivateInfiniteStamina 1 (Enabled)/0 (Disabled) Enable/disable infinite stamina ActivateIgnoreEnvironment 1(Enabled)/0 (Disabled) Enable/disable environmental immunity ActivateInfiniteRecoverHealth 1 (Enabled)/0 (Disabled) Recovers Max HP every second. KillGuildAll 1 If target player is not on a squad, only they will be affected. If target player is on a squad, the whole squad will be affected. Upon death/destruction, items will be dropped. KillGuildAll 0 If target player is not on a squad, only they will be affected. If target player is on a squad, the whole squad will be affected. Upon death/destruction, items will not be dropped. KillRadiusGuildConstruct 1 [radius (in meters)] Command + radius parameter. If target player is not on a squad, only they will be affected. If target player is on a squad, the whole squad will be affected. KillRadiusGuildConstruct 0 [radius (in meters)] Command + radius parameter. If target player is not on a squad, only they will be affected. If target player is on a squad, the whole squad will be affected. KillRadiusGuildVehicle 1 or 0 [radius (in meters)] If target player is not on a squad, only they will be affected. If target player is on a squad, the whole squad will be affected. ClearAttackCityCD [Player ID] Clears target player's supply cooldown. SetEnableSuperKill Enables one-hit kills on creatures, vehicles, and structures (guns can also destroy structures). JoinGuild Select a squad before entering this command. SetGuildAdmin 1/0 You will become the squad captain, and the original squad captain will be demoted to a member. This function is only for GM operation. ForcedChangeGuildName [squad GUID] [new squad name] Squad ID + new name; must pass duplicate name detection. JoinGuildByGuid [squad GUID] Command + squad ID (ignores squad player limit). KillInteractObject Kills unit you are facing (any structure, creature, vehicle). GMCreatorMode Enable state (1 Enabled, 0 Disabled) Crafting and repairing will not require materials. Shift+C and Shift+V Enables use of specific shortcut keys to switch to an overhead perspective of a player, at the same time enabling noclip, flight, and invulnerability. List of Server Advanced Settings Commands SetQueueThreshold [amount] The max number of players on your server SetMaxQueueSize [amount] The max number of players on your server SetIsCanSelfDamage 0(Disable)/1(Enable) Allows players to damage themselves SetIsCanFriendDamage 0 (Disable)/1 (Enable) Allows squadmates to damage each other SetCanChat 1 (Allowed)  0 (Not allowed) When disabled, prevents players from sending chat messages in-game MailAttchEnable 0 (Not allowed)/1 (Allowed) When disabled, prevents receiving attachments in-game SetSaveGameInterval [seconds] Server archive interval (in seconds) GMSetOverlapRatio [multiplier] Stack limit for each type of item GMSetDeathDropMode [parameter] 0 = No drops, 1 = Drop all, 2 = Drop inventory (does not include equipped or hotkey items) SetConstructDisableRot 1 (Disabled) 0 (Enabled) When enabled, structures will decay GMSetCanDropItem 0= No drops; 1= All drop When enabled, creatures and structures will drop items when killed/destroyed GMSetCanDiscardItem 0 (cannot discard)/1 (can discard) Set whether players can discard items. SetPlayerHealthDyingState 1 (Wounded state is enabled)/0 (Wounded state is disabled) Enables whether wounded state is triggered when HP falls to 0, or player immediately dies AddGM [Account ID] [GM level] Enter a 17-digit Steam ID. Use semicolons between each ID. GM level defaults to highest level (Lv. 25) RemoveGM [AccountID] Removes an admin. Format: AccountID ToggleGMTitleShow 0 (Not displayed)\1 (Displayed) Toggles special admin icon. GMSetDiscardBoxLifeSpan [time (in seconds)] (Default -1 to use default settings) Items discarded will disappear after this amount of time GMSetDeathInventoryLifeSpan [time (in seconds)] (Default -1 to use default settings) Items dropped on death will disappear after this amount of time SetAttackCityCdRatio Multiplies the cooldown time between supply deliveries SetGMRebirthBaseCD [time (in seconds)] Basic revival cooldown duration SetGMRebirthExtraCD [time (in seconds)] Amount by which revival cooldown increases after multiple deaths SetGMPenaltiesMaxNum [times] Death penalty times SetGMPenaltiesCD [time (in seconds)] Time after which stacked revival cooldowns are reset OpenAllHouseFlag 0 (Disabled)/1 (Enabled) Displays the location of other players' Beacons on the map List of Character Survival Commands SetPlayerHotDefAddRate [multiplier] Multiplies character Heat RES. SetPlayerIceDefAddRate [multiplier] Multiplies character Cold RES. SetFriendDisplayDistance [distance (in meters)] Max distance at which you can see a squadmate's name (in meters) SetEnemyDisplayDistance [distance (in meters)] Max distance at which you can see a non-squadmate's name (in meters) SetPlayerDeathAvatarItemDurableRate [multiplier] On death, the Durability of equipped items will fall by max Durability times this amount (does not affect drops) SetPlayerDeatShortcutItemDurableRate [multiplier] On death, the Durability of hotbar items will fall by max Durability times this amount (does not affect drops) GMSetCraftTimeRate [multiplier] Multiplies item crafting/repair time. SetPlayerAddExpRate [multiplier] Multiplies all XP earned. SetPlayerKillAddExpRate [multiplier] Multiplies XP earned from killing monsters SetPlayerFarmAddExpRate [multiplier] Multiplies XP earned from collecting resources SetPlayerCraftAddExpRate [multiplier] Multiplies XP earned from crafting items SetMoveSpeedRate [multiplier] Multiplies movement speed SetJumpHeightRate [multiplier] Multiplies jump height SetPlayerLandedDamageRate [multiplier] Multiplies damage taken from falls. SetPlayerMaxHealthRate [multiplier] Multiplies max HP. SetLifeRecoverRate [multiplier] HP recovery will be multiplied by this value. SetPlayerMaxStaminaRate [multiplier] Multiplies max stamina. SetStaminaRecoverRate [multiplier] Stamina recovery will be multiplied by this value. SetStaminaConsumeRatio [multiplier] Multiplies stamina consumption speed. SetPlayerMaxHungerRate [multiplier] Max Fullness will be multiplied by this value. GMSetHungerDecRate [multiplier] Multiplies Fullness consumption speed. GMSetBodyHungerAddRate [multiplier] Multiplies amount of Fullness recovered by eating. SetBodyWaterMaximumRate [multiplier] Max Hydration will be multiplied by this value. GMSetWaterDecRate [multiplier] Multiplies Hydration consumption speed. GMSetBodyWaterAddRate [multiplier] Multiplies amount of Hydration recovered by drinking. SetBreathRecoverRate [multiplier] Multiplies max Oxygen. SetBreathRecoverRate [multiplier] Max Oxygen will be multiplied by this value. SetPlayerBreathCostRate [multiplier] Multiplies Oxygen consumption speed. GMSetPlayerHealthRate [multiplier] Multiplies amount of HP recovered from meds. GMSetFoodDragDurationRate [multiplier] Multiplies the duration of effect of food and meds. List of Vehicle Commands SetVehiclePlayerDamageRatio [multiplier] Multiplies the amount of damage vehicles deal to players. GMSetVehicleDamageRate [multiplier] Multiplies the amount of resources collected by vehicles. List of NPC Commands SetNpcRespawnRate [multiplier] Multiplies time before dead wild NPCs can respawn. SetAnimalBodyStayTime  [time (in seconds)] Animal NPC corpses will disappear after this amount of time (in seconds) SetHumanBodyStayTime  [time (in seconds)] Human NPC corpses will disappear after this amount of time (in seconds) GMSetNPCLootableItemRate [multiplier] Multiplies the amount of items dropped by a wild NPC on death. SetWildNPCDamageRate [multiplier] Multiplies the damage dealt by wild NPCs. SetWildNPCHealthRate [multiplier] Multiplies the HP of wild NPCs. SetWildNPCSpeedRate [multiplier] Multiplies the movement speed of wild NPCs. SetCityNPCLevelRate [multiplier] Multiplies the level of raid NPCs, making them more powerful. SetCityNPCDamageRate [multiplier] Multiplies the damage dealt by raid NPCs. SetCityNPCHealthRate [multiplier] Multiplies the HP of raid NPCs. SetCityNPCSpeedRate [multiplier] Multiplies the movement speed of raid NPCs. SetCityNPCNumRate [multiplier] Multiplies the total amount of raid NPCs summoned each round. SetNpcDisplayDistance [distance] Max distance at which you can see an NPC's name (in meters) GMSetInventoryGainRate [multiplier] Multiplies the amount of resources received upon collection. GMSetCityAtkNPCLootItemRate [multiplier] Multiplies the amount of items dropped by a raid NPC on death. List of Weapon combat Commands SetMeleeNpcDamageRatio [multiplier] Multiplies melee weapon damage that characters deal to NPCs. SetRangedNpcDamageRatio [multiplier] Multiplies ranged weapon damage that characters deal to NPCs. SetMeleePlayerDamageRatio [multiplier] Multiplies melee weapon damage that characters deal to players. SetRangedPlayerDamageRatio [multiplier] Multiplies ranged weapon damage that characters deal to players. SetMeleeConstructDamageRatio [multiplier] Multiplies melee weapon damage that characters deal to structures. GMSetToolDamageRate [multiplier] Multiplies damage that tools deal to resources. GMSetDurabilityCostRate [multiplier] Multiplies durability lost when using tools, weapons, and armor. List of Collection Production Commands GMSetMaxRetrieveProductsRate [max multiplier] (Default -1 means no upper limit is determined) Controls max gains from collection. This value must be bigger than other collection rates. GMSetTreeGainRate [multiplier] Multiplies amount of wood collected. GMSetBushGainRate [multiplier] Multiplies amount of plants collected. GMSetOreGainRate [multiplier] Multiplies amount of ore collected. GMSetCropReapRate [multiplier] Multiplies amount of crops collected. GMSetFleshGainRate [multiplier] Multiplies amount of items collected from corpses. GMSetCropGrowRate [multiplier] Multiplies growth speed of planted crops. List of Building Defense Commands SetPlayerMaxHouseFlagNumber Max number of Beacons each player can build. SetGJConstructMaxNumRatio [multiplier] Max number of work-type structures each player can build will be multiplied by this value. SetHFTrapMaxNum [amount] Max number of traps that can be within Beacon coverage. SetHFTurretMaxNum [amount] Max number of turrets that can be within Beacon coverage. SetConstructDefenseRatio [ratio] Damage taken is multiplied by this value. SetTrapDefenseRatio [ratio] Damage taken is multiplied by this value. SetTrapDamageRatio [multiplier] Multiplies damage dealt by traps. SetTurretDamageRatio [multiplier] Multiplies damage dealt by turrets. SetConstructMaxHealthRatio [multiplier] Multiplies the max Durability of structures. SetConstructReturnHPRatio [multiplier] Multiplies the Durability recovery speed of placed structures. SetHouseFlagRepairHealthRatio [multiplier] Multiplies the Durability recovery speed of structures within auto-repair range of a Beacon. GMSetTTC_Oil_Rate [multiplier] Multiplies resources collected from Oil Wells. GMSetWaterCollector_Rate [multiplier] Multiplies resources collected from Dew Collectors. GMSetTTC_Ore_Rate [multiplier] Multiplies resources collected from Mines. GMSetTTC_Fish_Rate [multiplier] Multiplies resources collected from Fish Baskets. SetCHFDamagedRateByPlayer [ratio] Damage that beacons take from player firearms is multiplied by this value. SetCHFDamagedRateByVehicle [ratio] Damage that beacons take from player vehicles is multiplied by this value. SetCHFDamagedRateByNpc [ratio] Damage that beacons take from NPCs is multiplied by this value. SetHouseFlagExcitantTime [number] Sets the amount of time that beacons can be attacked. Values must be between 0 and 24.



RE: The Front - Server erstellen (Windows) - rumpel - 11-15-2023

Hier geht es zur Deutschen Wiki Seite

https://wiki.playthefront.com/wiki/wiki_de-DE.html

Lg

rumpel  Wink