FrozenFlameServer.exe -log -LOCALLOGTIMES -MetaGameServerName="XXXXXX" -ip=XX.XX.XX.XX -Port=30900 -queryPort=30901 -RconPort=30916 -RconPassword=XXXXX
;Survive = Cataclysm mode, Heaven = Campaign mode
[/Script/EngineSettings.GameMapsSettings]
ServerDefaultMap=/Game/GameModeSurvive/Maps/Survive/Survive.Survive
;ServerDefaultMap=/Game/FrozenFlame/Maps/Heaven/Heaven.Heaven
;Add these settings to make a server visible for public
[URL]
MetaServerUrl=meta.frozen-flame.xyz/staging
MetaServerUrl=meta.frozen-flame.xyz
MetaServerSecret=TEuj7URa2horRuENjjpm3d1rqBPtHOz4
[Core.System]
Paths=../../../Engine/Content
Paths=%GAMEDIR%Content
Paths=../../../FrozenFlame/Plugins/FMODStudio/Content
Paths=../../../Engine/Plugins/Experimental/PythonScriptPlugin/Content
Paths=../../../Engine/Plugins/VirtualProduction/CompositePlane/Content
Paths=../../../FrozenFlame/Plugins/AsyncLoadingScreen/Content
Paths=../../../FrozenFlame/Plugins/Conditions/Content
Paths=../../../FrozenFlame/Plugins/Sodium/Content
Paths=../../../Engine/Plugins/Experimental/Volumetrics/Content
Paths=../../../Engine/Plugins/Experimental/Landmass/Content
Paths=../../../FrozenFlame/Plugins/DLSS/Content
Paths=../../../Engine/Plugins/Experimental/ControlRig/Content
Paths=../../../Engine/Plugins/Experimental/FullBodyIK/Content
Paths=../../../Engine/Plugins/Runtime/WebBrowserWidget/Content
Paths=../../../Engine/Plugins/FX/Niagara/Content
Paths=../../../FrozenFlame/Plugins/DlgSystem/Content
Paths=../../../FrozenFlame/Plugins/ModularBuildingSystem/Content
Paths=../../../FrozenFlame/Plugins/InteractionSystem/Content
Paths=../../../FrozenFlame/Plugins/WorldMapData/Content
Paths=../../../FrozenFlame/Plugins/GameFeatures/DialogueMarkers/Content
Paths=../../../FrozenFlame/Plugins/GameFeatures/DialogueStateSubsystem/Content
Paths=../../../FrozenFlame/Plugins/GameFeatures/DoorKickers/Content
Paths=../../../FrozenFlame/Plugins/GameFeatures/FlyingHazard/Content
Paths=../../../FrozenFlame/Plugins/GameFeatures/QuestGuidance/Content
Paths=../../../FrozenFlame/Plugins/ImpostorBaker/Content
Paths=../../../FrozenFlame/Plugins/LuaMachine/Content
Paths=../../../Engine/Plugins/2D/Paper2D/Content
Paths=../../../Engine/Plugins/Developer/AnimationSharing/Content
Paths=../../../Engine/Plugins/Editor/GeometryMode/Content
Paths=../../../Engine/Plugins/Editor/SpeedTreeImporter/Content
Paths=../../../Engine/Plugins/Enterprise/DatasmithContent/Content
Paths=../../../Engine/Plugins/Experimental/ChaosClothEditor/Content
Paths=../../../Engine/Plugins/Experimental/GeometryProcessing/Content
Paths=../../../Engine/Plugins/Experimental/GeometryCollectionPlugin/Content
Paths=../../../Engine/Plugins/Experimental/ChaosSolverPlugin/Content
Paths=../../../Engine/Plugins/Experimental/ChaosNiagara/Content
Paths=../../../Engine/Plugins/Experimental/MotoSynth/Content
Paths=../../../Engine/Plugins/MagicLeap/MagicLeapPassableWorld/Content
Paths=../../../Engine/Plugins/MagicLeap/MagicLeap/Content
Paths=../../../Engine/Plugins/Media/MediaCompositing/Content
Paths=../../../Engine/Plugins/Runtime/Synthesis/Content
Paths=../../../Engine/Plugins/Runtime/AudioSynesthesia/Content
[/Script/Engine.GameSession]
MaxPlayers=10
[/Script/FrozenFlame.FGameSession]
ServerPassword=satan88
[/Script/FrozenFlame.GameBalance]
bFreePVP=True; Enable PVP for non-friends
DurationOfDay=3600; How long a day lasts
HealthRateAfterRespawn=0.5; Health after death
bRestoreHealthOnLevelUp=True; Restore health on level up
JumpStaminaCost=6; Stamina cost at jumping
SprintStaminaCost=1; Stamina cost at sprinting
ArmorDurabilityReducementAfterDeath=25; Loss of armor durability after death
DefaultWeaponDurabilityCost=0.5; Weapon durability loss speed
HalfSlowdownOverweightRatio=1; Overweight - disable sprint for player after that % (200/100% by deualt)
FullSlowdownOverweightRatio=1.5; Overweight - disable even run and getting new items after that % (300/150% by default)
bIsAllowedToTeleportWithOverweight=False; Allow to teleport with overweight
bIsAllowedToGlideWithOverweight=False; Allow to fly with overweight
MinimalLevelToDropItemAfterDeath=2147483647; Drop items only after that player level (if enabled)
MinimalLevelToDropItemAfterDeath=0; Drop items only after that player level (if enabled)
bDropEquippedItems=False; Drop equipped items after death
bDropEquipableItems=False; Drop equipable items after death
bDropFoodItems=False; Drop food on death
LevelUpFlameRate=1; Flame rate required for level Up multiplier
MonstersHealthMultiplier=1; Monsters health multiplier
MonstersDamageMultiplier=1; Monsters damage multiplier
bNoModuleCost=False; Building without material costs
bLimitlessSupport=False; Building without restrictions
bInvulnerableModules=False; Bulding without decay
bDemolishResourceDropMultiplier=0.5; How many resources to return after module destroy
bIgnoreDifficulty=False; Ignore difficulty settings (for local coop only)
DecayThreshold=0; A minimum durability that keeps after weather decay system damage
bOnlyOneSentinelAllowed=True; Allow to build only a single sentinel
bRequireActiveSentinelForBuildingMode=False; Allow to build only inside active sentinel radius
bDisallowToDestroyModulesWithoutOwnership=True; Disable descrution hammer tool
bAllowCreaturesToDamageBuildings=False
bAllowPlayersToDamageBuildings=True
[/Script/FrozenFlame.DefaultsOverTimeEffect]
bDisableOverweight=False; Disable overweight system
[/Game/FrozenFlame/DataTables/Variables/BP_GameBalance_Base.BP_GameBalance_Base_C]
bApplyRestrictionsInsideEnergyBarriers=True; Fly and some buildings restrictions inside energy barriers
[/Script/FrozenFlame.GameBalance]
HealthRateAfterRespawn=0.5; Health after death
bRestoreHealthOnLevelUp=True; Restore health on level up
JumpStaminaCost=6; Stamina cost at jumping
SprintStaminaCost=1.0; Stamina cost at sprinting
ArmorDurabilityReducementAfterDeath=5; Loss of armor durability after death
DefaultWeaponDurabilityCost=0.3; Weapon durability loss speed
HalfSlowdownOverweightRatio=1; Overweight - disable sprint for player after that % (200/100% by deualt)
FullSlowdownOverweightRatio=1.5; Overweight - disable even run and getting new items after that % (300/150% by default)
LevelUpFlameRate=1.0; Flame rate required for level Up multiplier
DemolishResourceDropMultiplier=0.5; How many resources to return after module destroy
DecayThreshold=0.5; A minimum durability that keeps after weather decay system damage
[/Script/FrozenFlame.GameSettings]
LastServerPassword=
EmotionBindings=Hi
EmotionBindings=Point
EmotionBindings=Call
EmotionBindings=SIT
bWasLaunched=False
EffectsSoundVolume=1.000000
MusicSoundVolume=1.000000
BattleMusicVolume=1.000000
NPCVoiceVolume=1.000000
LastMasterSoundVolume=0.000000
LastEffectsSoundVolume=0.000000
LastMusicSoundVolume=0.000000
LastBattleMusicVolume=0.000000
LastNPCVoiceVolume=0.000000
bMouseInvertEnabled=False
GamepadInvertYEnabled=False
Language=
bTutorialCompleted=False
bMotionBlurEnabled=False
bToggleCrouch=True
bToggleSprint=True
DLSSMode=Off
bShowHints=True
Gamma=2.200000
DisableCameraShake=False
ForceFeedbackEnabled=True
bUseVSync=False
bUseDynamicResolution=False
ResolutionSizeX=1280
ResolutionSizeY=720
LastUserConfirmedResolutionSizeX=1280
LastUserConfirmedResolutionSizeY=720
WindowPosX=-1
WindowPosY=-1
FullscreenMode=1
LastConfirmedFullscreenMode=1
PreferredFullscreenMode=1
Version=5
AudioQualityLevel=0
LastConfirmedAudioQualityLevel=0
FrameRateLimit=0.000000
DesiredScreenWidth=1280
DesiredScreenHeight=720
LastUserConfirmedDesiredScreenWidth=1280
LastUserConfirmedDesiredScreenHeight=720
LastRecommendedScreenWidth=-1.000000
LastRecommendedScreenHeight=-1.000000
LastCPUBenchmarkResult=-1.000000
LastGPUBenchmarkResult=-1.000000
LastGPUBenchmarkMultiplier=1.000000
bUseHDRDisplayOutput=False
HDRDisplayOutputNits=1000
[ScalabilityGroups]
sg.ResolutionQuality=100.000000
sg.ViewDistanceQuality=2
sg.AntiAliasingQuality=2
sg.ShadowQuality=2
sg.PostProcessQuality=2
sg.TextureQuality=2
sg.EffectsQuality=2
sg.FoliageQuality=2
sg.ShadingQuality=2
[/Script/Engine.GameUserSettings]
bUseDesiredScreenHeight=False
;SentinelRadiusMultiplier=1.0; Sentinel protection radius multiplier
bRequireActiveSentinelForBuildingMode=False; Allow to build only inside active sentinel radius
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