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  Citadel: Forged With Fire Server erstellen ... (Windows)
Geschrieben von: rumpel - 12-04-2023, 03:55 PM - Forum: Windows - Keine Antworten



1. Steamcmd einrichten.

Steamcmd Klick mich...

2. erstellen der Server start.bat zum installieren,Updaten & Starten des Servers.

Code:
rem ___________________ rem BEGIN CONFIGURATION rem ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ set SteamCMD_Dir=C:\steamcmd rem ^ Location to dirctory containing steamcmd.exe ^ set Server_Dir=D:\GameServer\Citadel Forged With Fire rem ^ Location to directory that the Citadel Server will be installed in ^ set Executable_Dir=D:\GameServer\Citadel Forged With Fire\Citadel\Binaries\Win64 rem ^ Location to directory containing the following executable ^ set Server_Executable=CitadelServer-Win64-Shipping.exe rem ________________ rem BEGIN BATCH CODE rem ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ cls @echo off title Citadel Server Watchdog echo DO NOT CLOSE THIS WINDOW! echo. :start tasklist /nh /fi "Imagename eq %Server_Executable%" | find "CitadelServer" if ERRORLEVEL=1 goto update if ERRORLEVEL=0 goto close :update echo Checking For Update start "" /b /w /high "%SteamCMD_Dir%\steamcmd.exe" +login anonymous +force_install_dir "%Server_Dir%" +app_update 489650 validate +quit echo. echo If No Errors Exist, The Server Has Been Started! Check Task Manager echo. echo Waiting For Crash... cd "%Executable_Dir%" start "" /w /high "%Server_Executable%" -nosteamclient -server &:: Using "-log" Will Prevent Automatic Crash Detection echo Crash Detected! echo. echo CTRL+C To Freeze Before Restarting timeout /t 15 goto start :close echo. echo !ERROR! SERVER ALREADY RUNNING! SHUTDOWN WILL COMMENCE taskkill /im "%Server_Executable%" /f /t timeout /t 3 goto start

3. abändern der Engine.ini

Code:
[url] Port=7776


4. abändern der game.ini

Code:
[UWorks] ConnectionPort=7776 QueryPort=27009 [/script/citadel.remoteconsole] WebServerPass=dein PW [/script/citadel.socialmanager] #Password=citadel123 #WhiteList=OPTIONALSteamIdToWhitelist1 #WhiteList=OPTIONALSteamIdToWhitelist2 AdminSteamIDs=76561198033116276 #AdminSteamIDs=OPTIONALSteamIdToPermaAdmin2 [/script/citadel.citadelgameinstance] WorldCreationSettings=(ServerName="Dein ServerName",ServerWipeIntervalDays=0,ServerType=PVE,PlayerLimit=40,bPrivate=True,UniqueOfficialServerKey="",MaxStructuresPerRegion=10000,MaxStructuresPerServer=120000,ExperienceMultiplier=1.000000,KnowledgePointEarnedMultiplier=1.000000,CharacterPointEarnedMultiplier=1.000000,bUnlimitedResources=False,PlayerDamageMultiplier=1.000000,ArmorMultipler=1.000000,BaseManaRegen=1.000000,InventoryCapacityMultipler=1.000000,bInventoryWeightRestrictions=True,MagicFindMultiplier=1.000000,FlyingCostMultiplier=1.000000,FlyingSpeedMultiplier=1.000000,bFlyingIsFree=False,StructureDecayMultiplier=1.000000,bThronesDecay=True,ResourceCollectionMultiplier=1.000000,StructureDamageMultiplier=1.000000,bRespectNoBuildZones=True,MagicStructureManaRegenerationMultiplier=1.000000,MagicStructureManaConsumptionMultiplier=1.000000,TimeOfDayLock=Auto,NPCPopulationMultiplier=1.000000)


5. Nun startet ihr den Server und Verbindet euch wie wir es im Video gezeigt haben.

6. Admin/Console Commands 

Code:
Citadel admin & console commands: Chat commands: Chat commands allow players to communicate with a subset of other online players. Chat messages are colored according to their target audience (an individual, your house, etc) when sent and received. /s <message> /say <message> /g <message> /general <message> Send a chat message to the entire server. The message is received by the server, time-stamped, echoed to the sending player and sent to all online players. Such text is currently uncolored (white). /whisper <player> <message> /w <player> <message> Send a chat message to the specified player. The message is received by the server, time-stamped, echoed to the sending player and sent to the receiving player. Such one-on-one text is currently colored purple. /r <message> /reply <message> Send a chat message to the last player who whispered to you.Such one-on-one text is currently colored purple. /party <message> /p <message> Send a chat message to your current player party, if any. All players in your party will be able to see your message, and it will appear in blue. /house <message> /h <message> Send a chat message to your current house, if any. All players in your house will be able to see your message, and it will appear in orange. /roll /roll <XdY> /roll <range> Rolls 1d100 if no arguments are given, otherwise the given number of dice and type, otherwise generates a random number from 1 to range. If whispered to another player, only the two of you will see the result, if entered in party chat, only your party members will see the roll, in house chat only your online house members will see it, and in general chat everyone will see the result of your roll. Party Commands: Party commands allow players to form and manage adventuring parties. Logging out automatically removes you from a party. Parties are limited to five players, one of which is the designated party leader. /invite <player> /inv <player> /party_invite <player> Invite a player to join your party. (Note: Until corresponding UI is hooked up, the invited player is currently automatically invited into your party.) /leave /party_leave Leave your current party. /kick <player> /party_kick <player> Kick a player out of your party. (Note: Only the party leader can issue this command) /promote <player> /party_promote <player> Promote a new player to be the party leader. (Note: Only the current party leader can issue this command) House Commands: House commands allow players to form and manage houses. Unlike adventuring parties, houses are persisted, enduring social structures which allow players to form key alliances in the game and work together on a level and scale not possible with the adventuring party mechanic. /house_create <house name> Forms a new House in the game world with the given unique name. House colors and a sigil will be assigned randomly and can then be edited through the house formation UI (which is not in place yet). /house_invite <player> Invite a player to join your house. (Note: Until corresponding UI is hooked up, the invited player is currently automatically joined to your house if they do not already belong to one) /house_leave Leave your current house /house_kick <player> Kick a player out of your house. (Note: Only the house founder can issue this command) /house_setrank <player> <rank> Change a player’s rank in your house. Rank is an integer from 0 to MaxRank, lower ranks having more authority. Ranks can be created/destroyed/renamed via future UI.(Note: Right now, only the house founder can issue this command)  /house_disband Disbands the house to which you belong.  (Note: Only the house founder can issue this command) Query Commands: Query commands allow players to ask the servers for informational data, some of which can or can not be otherwise obtained through in-game UI. Query commands are not privileged in any way (like cheat commands are) and can be executed by any logged in player. /who Request a list of all players currently logged into the server. /party_who /pwho Request a list of all players in your party (this should always match what you see on the HUD). /house_who /hwho Request a list of all players in your current house logged into the server. Cheat Commands: Cheat commands allow players to break the game’s rules and are primarily intended for testing and debugging live builds. Cheat commands require an admin password before a player can enact them on any given server. /setname <newname> Change your player name to the new name specified. There is a maximum name length for any player of 12 characters. Names may not contain spaces, illegal characters or offensive language. /givexp <amount> Give yourself the specified amount of XP. This can cause you to go up one or more character levels depending on the amount. It is currently clamped between 0 and 10000 per command. /giveresources <amount> Give yourself the specified amount of each type of resource (wood, stone, rune energy). The amount is currently clamped between 0 and 1000 per command. /resources Gives 10000 of each resource type (wood, stone, rune energy). (For Brenden) /givewood <amount> Give yourself the specified amount of wood. The amount is currently clamped between 0 and 1000 per command. /givestone <amount> Give yourself the specified amount of wood. The amount is currently clamped between 0 and 1000 per command. /giverune <amount> Give yourself the specified amount of wood. The amount is currently clamped between 0 and 1000 per command. /givespell <spell indices> Grants the player one or more spells in the game using the spell index from the Spell data table. /giveitem <item index> <amount> Grants the player one or more items in the game using the item index from the Item data table. /giveallitems /christmasmorning /xmasmorning Grants the player one of every item in the game (that is currently in the ItemTable) and first boots their carrying limit so they can carry it all. (crashes server?) /knowitall Learn all possible learnables in the game. /spawnnpc <npc name>,<amount>,<level> Spawn an NPC of a given type near you. Amount and level are optional and both default to ‘1’. NPC names are all lowercase, no spacing (list can be found in /GameData/NPCCheaitSpawnConfigData). /regen Regenerates your current health and mana pools to full. /settime <time of day> Sets the current time of day. Valid values range between 0 and 2400 (0 and 2400 being midnight, 1200 being noon). /teleport <player> Teleport next to the specified player. /teleport <latitude> <longitude> Teleport to a specific point on the map. /regrow /gardener /iamadruid Immediately regrows all harvested nodes in the game world. Normally regrowth checks only happen infrequently (every ~15 min), and most harvestable resources do not return for several hours, nor when pawns are nearby (AI and players) nor when structure pieces have been built overtop. This cheat regrows them all immediately with the only exception being those nodes currently blocked by structures. /suicide /seppuku /harakiri Kills you instantly by applying massive damage to your character, allowing all damage procs to still fire normally. It applies 1.0e+32 environmental damage. /invincible <amount> /superman <amount> Sets the player’s base damage reduction anywhere between 0 - 100% and then recalculates stats accordingly. If an amount is not specified, the cheat assumes 100%. Admin Commands: Administration commands are intended to allow remote clients logged into the game to administer their server, which is particularly useful for headless dedicated servers. /snapshot /statdump Dump to the log a snapshot of the world state when this command is issued, including actor counts and other performance-relevant data. /server_kick <player> <reason> /gtfo <player> <reason> Kick a player from the server for the reason specified. The player will be notified of the reason. /server_ban <player> <reason> /ban <player> <reason> Bans a player from the server forever, and kicks them immediately if they are currently logged in. The reason is persisted and will be shown to the player on any future login attempts. /server_unban <player> /unban <player> Unbans a player from the server, allowing them to login and play again normally. /whois <player> Returns information about the specified player, even if they are currently offline, including their SteamID for real-world identification. /admin_delete <player> /wipe <player> Deletes the specified character from the server. Online players will be immediately kick from the server. Admins can delete their own characters with this command. /admin_login <password> /iamgod <password> Attempt to log in as a remote administrator on the server. If the password supplied is the correct one, you will be have admin privileges on the server (able to execute all cheat commands and admin commands). /admin_update <new_password> Set a new admin password for the server. This will be saved into the ini as well as take effect immediately. After executing, all other admins will have their admin status revoked and must login again using this updated password. For a compromised server (someone unintended is able to execute this command and lock out real admins) the server should be shut down, the password changed in the ini, and the server restarted. /admin_logout Causes admin privileges to be immediately revoked. They can be requested again afterwards by logging in again with the correct server password. /admin_autosave Forces an immediate auto-save of the character data for all online characters and the present state of the world. Normally, this data is periodically auto-saved on a timer (currently 10 mins). /cinecam The pawn will turn off its meshes, enable smooth cam and toggle ghost. /smoothcam Causes the camera to interpolate over time towards the pawn’s facing rotation. /smoothness Modify the smoothness of the smoothcam. Acceptable values are 0.5 - 5. /togglemeshes Toggles the first person view meshes so they can be hidden from view. Useful for recording. /fly Toggles cheat flying. This consumes no mana and its speed can be customized. /ghost Same as fly except the player collision is disabled. /flightspeed Modifies the player’s flight speed when cheat flying. /admin_startstats Start recording a stat profile on the server for performance analysis. These files can get quite large very quickly, and it is not advised to leave this recording for extended periods (ie hours or days). /admin_stopstats End recording of a stat profile on the server. Client Commands: /dps Toggles Combat/EXP text in the player’s local chat window.



Beendet den Server über den Task Manager.

Das war es auch schon...

Lg 
rumpel Smile

Drucke diesen Beitrag

  Reign of Dwarf Server erstellen... (Windows)
Geschrieben von: rumpel - 12-02-2023, 03:23 PM - Forum: Windows - Keine Antworten

Server id :

Code:
1999160

Den Server könnt ihr euch direkt vom Steam Klienten aus installieren oder wie wir es gemacht haben mit dem Steam CMD Gui Tool aber auch direkt über steamcmd ist es wie gewohnt möglich.

Startet den Server einmal durch bis er sich selbst beendet und bearbeitet dann wie ihr es im Video sehen könnt die config Datei.

Startet danach den Server unter der Server.exe neu und habt Spaß.
At Smile   

Wie werde ich Admin die Antwort findet ihr wie immer im Video... Film ab...





SteamUsersGroupAdmins

Code:
{   "GroupMembers": [     {       "steamID": Steamid64,       "name": "Dein Name"     }   ] }


Lg 

rumpel 

Drucke diesen Beitrag

  CRYOFALL - Server erstellen unter Windows...
Geschrieben von: rumpel - 11-22-2023, 03:00 AM - Forum: Windows - Keine Antworten




Schritt 1 :
NET Runtime 6.0 x64 herunter und installieren

Link zum Download Klick mich ...

Schritt 2:

Serverfiles Direkt runterladen:

SERVER-DOWNLOAD-LINK

oder Ladet euch die Files  per steamcmd herunter

Code:
login anonymous app_update 1061710


Schritt 3:

Navigieren zu install Ordner dieser wäre bei mir

Code:
D:\GameServer\CryoFall_Server_v1.33.1.15\Binaries auf dem dort vorhandenen Ordner Server mit derrechten Maustaste und gedrückter Umschalt Taste PowerShell-Fenster hier öffnen auswählen. dann für den ersten Start des Servers den folgenden Befehl verwenden. dotnet CryoFall_Server.dll loadOrNew


Schritt 4 :

den Server mit folgenden Befehl  nach ca 1-2 Minuten beenden 

Code:
stop 0


Schritt 5 :

Die Server Settings Datei wie im Video bearbeiten.


Schritt 6:

Server nun mit diesem Befehl durch starten 

Code:
dotnet CryoFall_Server.dll load

Server kann mit dem Befehl  stop xxxx das heist das der Server in xxx Sekunden gestoppt  beendet wird oder einfach das Power Shell Fenster schließen.

Code:
stop 60

So fügst du Mods hinzu...

Öffne die Datei ModsConfig.xml im Menü „Konfigurationsdateien“. Füge dann einen Mod hinzu, wie unten gezeigt:

Code:
<?xml version="1.0" binding="utf-8" standalone="yes"?> <mods>     <mod>core_1.0.0</mod> </mods> wird <?xml version="1.0" binding="utf-8" standalone="yes"?> <mods>     <mod>core_1.0.0</mod> <mod>ModFileNameHere</mod> </mods>



Server Commands :

Code:
Command List: /admin.clearEventPastLocations * Description: Clear all the past locations for all the events (so new events could happen there again). * Type: server (operator only) * Usage:   /admin.clearEventPastLocations /admin.finishEvents * Description: Finishes all the active events. * Type: server (operator only) * Usage:   /admin.finishEvents /admin.giveawayItem * Description: Adds specified item(s) to all player characters. * Type: server (operator only) * Usage:   /admin.giveawayItem <item> [count] /admin.giveawayLP * Description: Adds specified item(s) to all player characters. * Type: server (operator only) * Usage:   /admin.giveawayLP <learningPoints> /admin.listCreativeModePlayers * Description: Lists players currently in creative mode * Type: server (operator only) * Usage:   /admin.listCreativeModePlayers /admin.listLandClaims * Description: List all the land claims of the specified player or of all the players. * Type: server (operator only) * Usage:   /admin.listLandClaims   /admin.listLandClaims <player> /admin.listLandClaimsOwners * Description: List all the land claims with their owners. * Type: server (operator only) * Usage:   /admin.listLandClaimsOwners [minOwnersNumber] /moderatorAdd /admin.moderator.add * Description: Adds server moderator. * Type: server (operator only) * Usage:   /moderatorAdd [character]   /admin.moderator.add [character] /moderatorList /admin.moderator.list * Description: Lists server moderators. * Type: server (operator only) * Usage:   /moderatorList   /admin.moderator.list /moderatorRemove /admin.moderator.remove * Description: Removes server moderator. * Type: server (operator only) * Usage:   /moderatorRemove [character]   /admin.moderator.remove [character] /admin.notifyAll * Description: Notifies all players on the server.               Important: wrap the "message text in quotes"! * Type: server (operator only) * Usage:   /admin.notifyAll <messageInQuotes> /admin.notifyPlayer * Description: Notifies a player on the server.               Important: wrap the "message text in quotes"! * Type: server (operator only) * Usage:   /admin.notifyPlayer <player> <messageInQuotes> /opAdd /admin.operator.add * Description: Adds server operator. * Type: server (operator only) * Usage:   /opAdd [character]   /admin.operator.add [character] /opList /admin.operator.list * Description: Lists server operators. * Type: server (operator only) * Usage:   /opList   /admin.operator.list /opRemove /admin.operator.remove * Description: Removes server operator. * Type: server (operator only) * Usage:   /opRemove [character]   /admin.operator.remove [character] /pwn /admin.pwn * Description: Special debug command to add useful items to the player character. * Type: server (operator only) * Usage:   /pwn [player]   /admin.pwn [player] /admin.setRaidingWindow * Description: Set raiding window. Please ensure you're using a correct UTC offset!               To disable raiding protection completely, please set 24 hours duration from any hour with any UTC offset. * Type: server (operator only) * Usage:   /admin.setRaidingWindow <UTC> <fromHour> <duration> /admin.spawnAll * Description: Executes all spawn scripts. * Type: server (operator only) * Usage:   /admin.spawnAll /admin.spawnZone * Description: Executes all spawn scripts for the specified zone. * Type: server (operator only) * Usage:   /admin.spawnZone <protoZone>   /admin.spawnZone <protoZone> [isInitialSpawn] /startEvent /admin.startEvent * Description: Creates and starts an event. * Type: server (operator only) * Usage:   /startEvent <protoEvent>   /admin.startEvent <protoEvent> /completionist.addAll * Description: Add all completionist entries to player. * Type: server (operator only) * Usage:   /completionist.addAll [player] /completionist.list * Description: Lists all completionist entries for player. * Type: server (operator only) * Usage:   /completionist.list [player] /completionist.reset * Description: Reset completionist entries for player. * Type: server (operator only) * Usage:   /completionist.reset [player] (/)help (/)console.help * Description: Prints information about all the available console commands. * Type: client & server (operator only) * Usage:   /help [searchCommand]   /console.help [searchCommand] (/)console.logSeverity * Description: Gets or sets current log severity. * Type: client & server (operator only) * Usage:   /console.logSeverity [severity] /debug.breakRoads * Description: Replace roads with broken roads according to a special position-derived algorithm. Can be run multiple times as further executions will not do any changes to the already replaced roads. * Type: server (operator only) * Usage:   /debug.breakRoads (/)debug.findInvalidNames * Description: Finds prototypes which have invalid names. * Type: client & server (operator only) * Usage:   /debug.findInvalidNames (/)debug.findNameCollisions * Description: Finds prototypes which have the duplicate name. * Type: client & server (operator only) * Usage:   /debug.findNameCollisions /debug.forcePragmiumSourceUpdate * Description: Forces update of all pragmium source minerals in the game. They will attempt to spawn nodes and guardian creatures. * Type: server (operator only) * Usage:   /debug.forcePragmiumSourceUpdate (/)gc (/)debug.gc * Description: Invoke GC (garbage collection). * Type: client & server (operator only) * Usage:   /gc   /gc <generation>   /debug.gc   /debug.gc <generation> (/)debug.listRecipes * Description: Lists all the recipes and buildings and their status (except for recipes/buildings that already belong to any technology nodes). This command is used to find orphaned recipes/buildings. * Type: client & server (operator only) * Usage:   /debug.listRecipes <AutoUnlocked|Unavailable> /debug.printConnectionStats * Description: Print network stats for all the connected clients * Type: server (operator only) * Usage:   /debug.printConnectionStats /debug.resetLandClaimOwner * Description: Resets the land claim founder to null and resets the access list. * Type: server (operator only) * Usage:   /debug.resetLandClaimOwner [nearCharacter]   /debug.resetLandClaimOwner <x> <y> /debug.resetRaidblock * Description: Resets server raid block for the base. * Type: server (operator only) * Usage:   /debug.resetRaidblock [character]   /debug.resetRaidblock <x> <y> /debug.save * Description: Invoke server autosave. You should not normally use it, normally the server should automatically do a snapshot as it's configured. When the server is shutting down it should also perform an autosave. * Type: server (operator only) * Usage:   /debug.save /debug.setAllStructuresHP * Description: Set structures bar to % of the max value to all structures in the world. Percent is specified as value from 0 to 100. * Type: server (operator only) * Usage:   /debug.setAllStructuresHP <hpPercent> /debug.setAllVegetationFullGrown * Description: Set all vegetation to full grown state. * Type: server (operator only) * Usage:   /debug.setAllVegetationFullGrown /debug.setBaseShieldCharge * Description: Modifies charge amount of the S.H.I.E.L.D. (PvP) for the base located near the player. * Type: server (operator only) * Usage:   /debug.setBaseShieldCharge [chargePercent] [character] /debug.setBaseShieldStatus * Description: Modifies status of the S.H.I.E.L.D. protection (PvP) for the base located near the player. * Type: server (operator only) * Usage:   /debug.setBaseShieldStatus <Inactive|Activating|Active> [character] /debug.setItemsCharge * Description: Modifies charge/fuel amount of all items in player's inventory/equipment/hotbar to match the required charge percent (provided as value from 0 to 100). * Type: server (operator only) * Usage:   /debug.setItemsCharge [chargePercent] [character] /debug.setItemsDurability * Description: Modifies durability of all items in player's inventory/equipment/hotbar to match the required durability percent (provided as value from 0 to 100). * Type: server (operator only) * Usage:   /debug.setItemsDurability [durabilityPercent] [character] /debug.setItemsFreshness * Description: Modifies freshness of all items in player's inventory/equipment/hotbar to match the required freshness percent (provided as value from 0 to 100). * Type: server (operator only) * Usage:   /debug.setItemsFreshness [freshnessPercent] [character] /debug.setLandClaimOwner * Description: Sets the land claim founder and resets the access list. * Type: server (operator only) * Usage:   /debug.setLandClaimOwner [nearCharacter] <newOwner>   /debug.setLandClaimOwner <x> <y> <newOwner> /debug.setPowerGridCharge * Description: Modifies charge amount of the power grid for the power grid located near the player. * Type: server (operator only) * Usage:   /debug.setPowerGridCharge [chargePercent] [character] (/)debug.showTechStatistics * Description: Provides detailed statistics for all technology in the game. * Type: client & server (operator only) * Usage:   /debug.showTechStatistics /debug.testRaidblock * Description: Enable raid block for the base. * Type: server (operator only) * Usage:   /debug.testRaidblock [character]   /debug.testRaidblock <x> <y> /kit /demo.kit * Description: Adds sets of items according to specified category to the player character. * Type: server (operator only) * Usage:   /kit [category] [player]   /demo.kit [category] [player] /spawn /mobs.spawn * Description: Spawns a mob of the specified type to the specified tile position in the world or near the specified character, depending on arguments used. * Type: server (operator only) * Usage:   /spawn <protoMob> [count] [nearPlayer]   /spawn <protoMob> <x> <y> [count]   /mobs.spawn <protoMob> [count] [nearPlayer]   /mobs.spawn <protoMob> <x> <y> [count] /ban /mod.blackList.add * Description: Adds a player name into the blacklist.               Players from this list cannot connect to the game server               (unless a player is an admin or moderator).               Please note: there is also a whitelist that is intended               to work in an opposite way by allowing access only to those players               that are listed in a whitelist while everyone else is not allowed. * Type: server (moderator/operator only) * Usage:   /ban <playerName>   /mod.blackList.add <playerName> /mod.blackList.print * Description: Prints the blacklist content. * Type: server (moderator/operator only) * Usage:   /mod.blackList.print /mod.blackList.remove * Description: Removes a player name from the blacklist. * Type: server (moderator/operator only) * Usage:   /mod.blackList.remove <playerName> /kick /mod.kickList.add * Description: Kicks the player from the server for the defined amount of time. * Type: server (moderator/operator only) * Usage:   /kick <character> [minutes]   /mod.kickList.add <character> [minutes] /mod.kickList.print * Description: Prints the kicked players list content. * Type: server (moderator/operator only) * Usage:   /mod.kickList.print /mod.kickList.remove * Description: Un-kicks the player (remove from the temporary kick list on the server). * Type: server (moderator/operator only) * Usage:   /mod.kickList.remove <playerName> /mute /mod.muteList.add * Description: Mutes the player on the server for the defined amount of time. * Type: server (moderator/operator only) * Usage:   /mute <character> [minutes]   /mod.muteList.add <character> [minutes] /mod.muteList.print * Description: Prints the muted players list content. * Type: server (moderator/operator only) * Usage:   /mod.muteList.print /mod.muteList.remove * Description: Un-mutes the player (remove from the temporary mute list on the server). * Type: server (moderator/operator only) * Usage:   /mod.muteList.remove <playerName> /whiteListAdd /mod.whiteList.add * Description: Adds a player name into the whitelist.               Please don't forget to enable the whitelist after adding a player there. * Type: server (moderator/operator only) * Usage:   /whiteListAdd <playerName>   /mod.whiteList.add <playerName> /mod.whiteList.enabled * Description: Enables or disables the whitelist.               When the whitelist enabled, only players added to the whitelist               can connect to the server (plus admins and moderators).               Please note: there is also a blacklist that is intended               to work in an opposite way by disallowing access only to those players               that are listed in a blacklist while everyone else is allowed. * Type: server (moderator/operator only) * Usage:   /mod.whiteList.enabled [isEnabled] /mod.whiteList.print * Description: Prints the whitelist content. * Type: server (moderator/operator only) * Usage:   /mod.whiteList.print /mod.whiteList.remove * Description: Removes a player name from the whitelist. * Type: server (moderator/operator only) * Usage:   /mod.whiteList.remove <playerName> /party.browse * Description: Browse the party of the specified player. * Type: server (moderator/operator only) * Usage:   /party.browse <player> /party.setClanTag * Description: Sets the clan tag for the party of the specified player. The clan tag could be left empty - the clan tag will be removed for the party then. * Type: server (moderator/operator only) * Usage:   /party.setClanTag <player> [clanTag] /player.addLP * Description: Add technology learning points value for a player character. * Type: server (operator only) * Usage:   /player.addLP <learningPoints> [player] /player.discoverMap * Description: Discover whole map for the player character. * Type: server (operator only) * Usage:   /player.discoverMap [player] /pos /player.getPosition * Description: Get the world position of a player character. * Type: server (operator only) * Usage:   /pos [player]   /player.getPosition [player] /heal /player.heal * Description: Restore 100% of the player character health, energy, etc. * Type: server (operator only) * Usage:   /heal [player]   /player.heal [player] /addItem /player.items.add * Description: Adds specified item(s) to a player character. * Type: server (operator only) * Usage:   /addItem <item> [count] [player]   /player.items.add <item> [count] [player] /player.items.reset * Description: Removes all items from a given player character. * Type: server (operator only) * Usage:   /player.items.reset [player] /killMe /player.killMe * Description: Kills you. Use when you desperately need to get rid of yourself and respawn. You cannot kill yourself more often than once in 5 minutes. * Type: server (operator only) * Usage:   /killMe   /player.killMe (/)player.printFinalCache * Description: Prints the current final stats cache of the player character.               It lists all the applied stats with their sources. * Type: client & server (operator only) * Usage:   /player.printFinalCache [player] /creative /player.setCreativeMode * Description: Toggles creative mode. This mode allows you to build without using any resources also skipping the entire build phases. This mode is enabled by default in the Editor mode. * Type: server (operator only) * Usage:   /creative <isEnabled> [character]   /player.setCreativeMode <isEnabled> [character] /player.setEnergy * Description: Sets energy value to a player character. The energy value is automatically clamped into the available range. * Type: server (operator only) * Usage:   /player.setEnergy <energy> [character] /player.setFood * Description: Sets food value to a player character. The food value is automatically clamped into the available range. * Type: server (operator only) * Usage:   /player.setFood <food> [character] /player.setHealth * Description: Sets health value to a player character. The health value is automatically clamped into the available range. * Type: server (operator only) * Usage:   /player.setHealth <health> [character] /god /player.setInvincibility * Description: Sets invincibility to a player character. * Type: server (operator only) * Usage:   /god [isEnabled] [character]   /player.setInvincibility [isEnabled] [character] /player.setLP * Description: Set technology learning points value for a player character. * Type: server (operator only) * Usage:   /player.setLP <learningPoints> [player] /player.setNewbieMode * Description: Toggles newbie protection. * Type: server (operator only) * Usage:   /player.setNewbieMode <isEnabled> [character] /spectator /player.setSpectatorMode * Description: Toggles spectator mode. * Type: server (moderator/operator only) * Usage:   /spectator <isEnabled> [character]   /player.setSpectatorMode <isEnabled> [character] /player.setWater * Description: Sets water value to a player character. The water value is automatically clamped into the available range. * Type: server (operator only) * Usage:   /player.setWater <water> [character] /tp /player.teleport * Description: Teleports a player character to the specified tile position in the world or to another player depending on arguments used. * Type: server (moderator/operator only) * Usage:   /tp <toPlayer> [player]   /tp <x> <y> [player]   /player.teleport <toPlayer> [player]   /player.teleport <x> <y> [player] /quest.add * Description: Add quest to a player (even if prerequisites are not satisfied). * Type: server (operator only) * Usage:   /quest.add <quest> [player] /quest.addAll * Description: Add all quests to a player (even if prerequisites are not satisfied). * Type: server (operator only) * Usage:   /quest.addAll [player] /quest.complete * Description: Complete a specific active quest for player (even if prerequisites are not satisfied). * Type: server (operator only) * Usage:   /quest.complete <quest> [player] /quest.completeAll * Description: Complete all quests to a player (even if the quest is not added or the prerequisites are not satisfied). * Type: server (operator only) * Usage:   /quest.completeAll [player] /quest.completeAllActive * Description: Complete all active quests to a player (even if prerequisites are not satisfied). * Type: server (operator only) * Usage:   /quest.completeAllActive [player] /quest.remove * Description: Remove quest from a player (if exist). * Type: server (operator only) * Usage:   /quest.remove <quest> [player] /quest.removeAll * Description: Remove all quests from a player. * Type: server (operator only) * Usage:   /quest.removeAll [player] /quest.reset * Description: Reset quest to a player (if exist). * Type: server (operator only) * Usage:   /quest.reset <quest> [player] /skills.addExp * Description: Add skill experience for a specified skill. * Type: server (operator only) * Usage:   /skills.addExp <skill> <exp> [player] /skills.list * Description: Print full list of skills of a player. * Type: server (operator only) * Usage:   /skills.list [player] /skills.resetAll * Description: Reset all the player skills. * Type: server (operator only) * Usage:   /skills.resetAll [player] /skills.set * Description: Set a given skill for a player. * Type: server (operator only) * Usage:   /skills.set <skill> [level] [player] /skills.setAll * Description: Set specific level for all skills of a player. * Type: server (operator only) * Usage:   /skills.setAll [level] [player] /statusEffects.add * Description: Adds specified status effect to a player character. * Type: server (operator only) * Usage:   /statusEffects.add <statusEffect> [intensityToAdd] [player] /statusEffects.addAll * Description: Adds all possible status effects (some of them will be immediately remowed, however, as they cannot exist together). * Type: server (operator only) * Usage:   /statusEffects.addAll [player] /statusEffects.remove * Description: Removes specified status effect from a player character. * Type: server (operator only) * Usage:   /statusEffects.remove <statusEffect> [player] /statusEffects.reset * Description: Remove all status effects. * Type: server (operator only) * Usage:   /statusEffects.reset [player] /tech.addAll * Description: Add all tech groups and all nodes to a player. * Type: server (operator only) * Usage:   /tech.addAll [player] /tech.addAllGroups * Description: Add all tech groups to a player (without their nodes). * Type: server (operator only) * Usage:   /tech.addAllGroups [player] /tech.addGroup * Description: Add a particular tech group to a player. * Type: server (operator only) * Usage:   /tech.addGroup <group> [player] /tech.addNode * Description: Add a tech node to a player. It will also add all other required nodes if there's a conflict. * Type: server (operator only) * Usage:   /tech.addNode <node> [player] /tech.addTier * Description: Add a particular tech tier to a player. The argument controls whether the tech nodes of the tech gr * Type: server (operator only) * Usage:   /tech.addTier <tier> <withNodes> [player] /tech.removeAll * Description: Remove all tech groups/nodes from a player. * Type: server (operator only) * Usage:   /tech.removeAll [player] /tech.removeGroup * Description: Remove a tech group from a player. * Type: server (operator only) * Usage:   /tech.removeGroup <group> [player] /tech.removeNode * Description: Remove a tech node from a player. * Type: server (operator only) * Usage:   /tech.removeNode <node> [player] /tech.resetTechTreeAndRefundLP * Description: Reset player's tech tree and refund all the LP. * Type: server (operator only) * Usage:   /tech.resetTechTreeAndRefundLP [player] /tech.setGroupCompletion * Description: Add tech group and enable nodes to have desired percent of completion (value from 0 to 1, inclusive) to a player. This is useful when you need a particular tech group to have some nodes, but not all. * Type: server (operator only) * Usage:   /tech.setGroupCompletion <techGroup> <completionPercent> [player] /world.activateBaseRaidblock * Description: Activates raidblock status for the base where character is present now. * Type: server (operator only) * Usage:   /world.activateBaseRaidblock [character] /world.destroy * Description: Destroys the closest world object in the player character position or neighbor tiles.               You can use this to destroy any creatures, buildings or objects such as resources. * Type: server (operator only) * Usage:   /world.destroy [character]   /world.destroy <x> <y> /world.destroyAll * Description: Destroys all static world objects of the specific prototype. * Type: server (operator only) * Usage:   /world.destroyAll <protoObject> /place /world.place * Description: Places a static world object in the player character position or in any specified position.               You can use this to spawn new buildings and resources.               You need to provide a player character name to place an object in its position.               Please note that the character must be in spectator mode. * Type: server (operator only) * Usage:   /place <protoStaticWorldObject> [character]   /place <objTypeName> <x> <y>   /world.place <protoStaticWorldObject> [character]   /world.place <objTypeName> <x> <y> /world.setTimeOfDay * Description: Forces specified time of day on the server. To reset please execute this command without any arguments. * Type: server (operator only) * Usage:   /world.setTimeOfDay [hour] [minute] /spawnVehicle /world.spawnVehicle * Description: Spawns a vehicle in the player character position or in any specified position.               You need to provide a player character name to place a vehicle in its position.               Please note that the character must be in spectator mode. * Type: server (operator only) * Usage:   /spawnVehicle <protoDynamicWorldObject> [character]   /spawnVehicle <objTypeName> <x> <y>   /world.spawnVehicle <protoDynamicWorldObject> [character]   /world.spawnVehicle <objTypeName> <x> <y>

Anpassen der Servergebühren:


Code:
Stoppe denIhren Server. Klicke auf „Konfigurationsdateien“ Klicke neben ServerRates.config auf „Texteditor“. Alle Tarife sind standardmäßig deaktiviert. Um sie anzuwenden, mußt du das #-Zeichen am Anfang der Zeilen entfernen. Änder die Werte auf deine gewünschten Werte. Speicher die Datei oben links. Starten den Server. Wenn du die ServerRates.config-Datei sichern möchtest, dann verwende das Tool „Backup ServerRates.config“ im Spielfenster.

Server per Launch.bat Starten.

Erstellt euch folgende .bat Datei mit folgenden Inhalt und packt diese in euer Hauptspiel Verzeichnis in dem ihr die Ordner Binaries, Core, Data usw... findet.

Code:
cd Binaries\Server dotnet CryoFall_Server.dll loadOrNew
 
Startet nun den Server mit der Launch.bat Datei und spart euch das lästige PowerShell Fenster Gedöns.

Speichern Sie die Datei oben links und starten Sie Ihren Server.


Sollte ihr euer Logo gerne hinzufügen dann ersetzt im Ordner Data einfach das ServerIcon.png.

Das war es auch schon wieder...

Viel Spaß 

Lg 

rumpel  Smile



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.zip   Launch.zip (Größe: 207 Bytes / Downloads: 0)
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