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Frozen Flame - Server is now working (Windows) - Druckversion

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Frozen Flame - Server is now working (Windows) - rumpel - 11-28-2022

The Windows Servers are running, create a Start.bat with this Content, delete the Contents of your save files folder before Starting and have fun with the game and your own Server
Code:
FrozenFlameServer.exe -log -LOCALLOGTIMES -MetaGameServerName="XXXXXX" -ip=XX.XX.XX.XX -Port=30900 -queryPort=30901 -RconPort=30916 -RconPassword=XXXXX
git: https://www.dropbox.com/s/s83d2ix6ebi...

Download my game.ini and Start.bat here https://easyupload.io/xr3m6z

Copy the game.ini in For Windows: Your Dedicated Server Folder\FrozenFlame\Saved\Config\WindowsServer folder.
Only use the start line, nothing else belongs in the bat file
Steam must be installed on the server, this is very important and delete the content of your save, crash, log files.



Have fun

rumpel


Frozen Flame - (Windows) - Catalysm Files - rumpel - 04-20-2023

Hier die Files für den Catalysm Server im Anhang 

Lg 

rumpel Wink


FrozenFlame - Server erstellen (Cataclysm (Survive) & Campaign Mode) - rumpel - 04-20-2023

[attachment=12]
[Bild: frozenflame-desktop.jpg]
Engine.ini nach dem ersten Start 

Code:
;Survive = Cataclysm mode, Heaven = Campaign mode [/Script/EngineSettings.GameMapsSettings] ServerDefaultMap=/Game/GameModeSurvive/Maps/Survive/Survive.Survive ;ServerDefaultMap=/Game/FrozenFlame/Maps/Heaven/Heaven.Heaven ;Add these settings to make a server visible for public [URL] MetaServerUrl=meta.frozen-flame.xyz/staging MetaServerUrl=meta.frozen-flame.xyz MetaServerSecret=TEuj7URa2horRuENjjpm3d1rqBPtHOz4 [Core.System] Paths=../../../Engine/Content Paths=%GAMEDIR%Content Paths=../../../FrozenFlame/Plugins/FMODStudio/Content Paths=../../../Engine/Plugins/Experimental/PythonScriptPlugin/Content Paths=../../../Engine/Plugins/VirtualProduction/CompositePlane/Content Paths=../../../FrozenFlame/Plugins/AsyncLoadingScreen/Content Paths=../../../FrozenFlame/Plugins/Conditions/Content Paths=../../../FrozenFlame/Plugins/Sodium/Content Paths=../../../Engine/Plugins/Experimental/Volumetrics/Content Paths=../../../Engine/Plugins/Experimental/Landmass/Content Paths=../../../FrozenFlame/Plugins/DLSS/Content Paths=../../../Engine/Plugins/Experimental/ControlRig/Content Paths=../../../Engine/Plugins/Experimental/FullBodyIK/Content Paths=../../../Engine/Plugins/Runtime/WebBrowserWidget/Content Paths=../../../Engine/Plugins/FX/Niagara/Content Paths=../../../FrozenFlame/Plugins/DlgSystem/Content Paths=../../../FrozenFlame/Plugins/ModularBuildingSystem/Content Paths=../../../FrozenFlame/Plugins/InteractionSystem/Content Paths=../../../FrozenFlame/Plugins/WorldMapData/Content Paths=../../../FrozenFlame/Plugins/GameFeatures/DialogueMarkers/Content Paths=../../../FrozenFlame/Plugins/GameFeatures/DialogueStateSubsystem/Content Paths=../../../FrozenFlame/Plugins/GameFeatures/DoorKickers/Content Paths=../../../FrozenFlame/Plugins/GameFeatures/FlyingHazard/Content Paths=../../../FrozenFlame/Plugins/GameFeatures/QuestGuidance/Content Paths=../../../FrozenFlame/Plugins/ImpostorBaker/Content Paths=../../../FrozenFlame/Plugins/LuaMachine/Content Paths=../../../Engine/Plugins/2D/Paper2D/Content Paths=../../../Engine/Plugins/Developer/AnimationSharing/Content Paths=../../../Engine/Plugins/Editor/GeometryMode/Content Paths=../../../Engine/Plugins/Editor/SpeedTreeImporter/Content Paths=../../../Engine/Plugins/Enterprise/DatasmithContent/Content Paths=../../../Engine/Plugins/Experimental/ChaosClothEditor/Content Paths=../../../Engine/Plugins/Experimental/GeometryProcessing/Content Paths=../../../Engine/Plugins/Experimental/GeometryCollectionPlugin/Content Paths=../../../Engine/Plugins/Experimental/ChaosSolverPlugin/Content Paths=../../../Engine/Plugins/Experimental/ChaosNiagara/Content Paths=../../../Engine/Plugins/Experimental/MotoSynth/Content Paths=../../../Engine/Plugins/MagicLeap/MagicLeapPassableWorld/Content Paths=../../../Engine/Plugins/MagicLeap/MagicLeap/Content Paths=../../../Engine/Plugins/Media/MediaCompositing/Content Paths=../../../Engine/Plugins/Runtime/Synthesis/Content Paths=../../../Engine/Plugins/Runtime/AudioSynesthesia/Content
Game.ini nach dem ersten Start 

Code:
[/Script/Engine.GameSession] MaxPlayers=10 [/Script/FrozenFlame.FGameSession] ServerPassword=satan88 [/Script/FrozenFlame.GameBalance] bFreePVP=True; Enable PVP for non-friends DurationOfDay=3600; How long a day lasts HealthRateAfterRespawn=0.5; Health after death bRestoreHealthOnLevelUp=True; Restore health on level up JumpStaminaCost=6; Stamina cost at jumping SprintStaminaCost=1; Stamina cost at sprinting ArmorDurabilityReducementAfterDeath=25; Loss of armor durability after death DefaultWeaponDurabilityCost=0.5; Weapon durability loss speed HalfSlowdownOverweightRatio=1; Overweight - disable sprint for player after that % (200/100% by deualt) FullSlowdownOverweightRatio=1.5; Overweight - disable even run and getting new items after that % (300/150% by default) bIsAllowedToTeleportWithOverweight=False; Allow to teleport with overweight bIsAllowedToGlideWithOverweight=False; Allow to fly with overweight MinimalLevelToDropItemAfterDeath=2147483647; Drop items only after that player level (if enabled) MinimalLevelToDropItemAfterDeath=0; Drop items only after that player level (if enabled) bDropEquippedItems=False; Drop equipped items after death bDropEquipableItems=False; Drop equipable items after death bDropFoodItems=False; Drop food on death LevelUpFlameRate=1; Flame rate required for level Up multiplier MonstersHealthMultiplier=1; Monsters health multiplier MonstersDamageMultiplier=1; Monsters damage multiplier bNoModuleCost=False; Building without material costs bLimitlessSupport=False; Building without restrictions bInvulnerableModules=False; Bulding without decay bDemolishResourceDropMultiplier=0.5; How many resources to return after module destroy bIgnoreDifficulty=False; Ignore difficulty settings (for local coop only) DecayThreshold=0; A minimum durability that keeps after weather decay system damage bOnlyOneSentinelAllowed=True; Allow to build only a single sentinel bRequireActiveSentinelForBuildingMode=False; Allow to build only inside active sentinel radius bDisallowToDestroyModulesWithoutOwnership=True; Disable descrution hammer tool bAllowCreaturesToDamageBuildings=False bAllowPlayersToDamageBuildings=True [/Script/FrozenFlame.DefaultsOverTimeEffect] bDisableOverweight=False; Disable overweight system [/Game/FrozenFlame/DataTables/Variables/BP_GameBalance_Base.BP_GameBalance_Base_C] bApplyRestrictionsInsideEnergyBarriers=True; Fly and some buildings restrictions inside energy barriers

HeavenNormal.ini nach dem Start war meine leer bitte diese Daten einfügen 
Code:
[/Script/FrozenFlame.GameBalance] HealthRateAfterRespawn=0.5; Health after death bRestoreHealthOnLevelUp=True; Restore health on level up JumpStaminaCost=6; Stamina cost at jumping SprintStaminaCost=1.0; Stamina cost at sprinting ArmorDurabilityReducementAfterDeath=5; Loss of armor durability after death DefaultWeaponDurabilityCost=0.3; Weapon durability loss speed HalfSlowdownOverweightRatio=1; Overweight - disable sprint for player after that % (200/100% by deualt) FullSlowdownOverweightRatio=1.5; Overweight - disable even run and getting new items after that % (300/150% by default) LevelUpFlameRate=1.0; Flame rate required for level Up multiplier DemolishResourceDropMultiplier=0.5; How many resources to return after module destroy DecayThreshold=0.5; A minimum durability that keeps after weather decay system damage
GameUserSettings.ini nach den ersten Start 
Code:
[/Script/FrozenFlame.GameSettings] LastServerPassword= EmotionBindings=Hi EmotionBindings=Point EmotionBindings=Call EmotionBindings=SIT bWasLaunched=False EffectsSoundVolume=1.000000 MusicSoundVolume=1.000000 BattleMusicVolume=1.000000 NPCVoiceVolume=1.000000 LastMasterSoundVolume=0.000000 LastEffectsSoundVolume=0.000000 LastMusicSoundVolume=0.000000 LastBattleMusicVolume=0.000000 LastNPCVoiceVolume=0.000000 bMouseInvertEnabled=False GamepadInvertYEnabled=False Language= bTutorialCompleted=False bMotionBlurEnabled=False bToggleCrouch=True bToggleSprint=True DLSSMode=Off bShowHints=True Gamma=2.200000 DisableCameraShake=False ForceFeedbackEnabled=True bUseVSync=False bUseDynamicResolution=False ResolutionSizeX=1280 ResolutionSizeY=720 LastUserConfirmedResolutionSizeX=1280 LastUserConfirmedResolutionSizeY=720 WindowPosX=-1 WindowPosY=-1 FullscreenMode=1 LastConfirmedFullscreenMode=1 PreferredFullscreenMode=1 Version=5 AudioQualityLevel=0 LastConfirmedAudioQualityLevel=0 FrameRateLimit=0.000000 DesiredScreenWidth=1280 DesiredScreenHeight=720 LastUserConfirmedDesiredScreenWidth=1280 LastUserConfirmedDesiredScreenHeight=720 LastRecommendedScreenWidth=-1.000000 LastRecommendedScreenHeight=-1.000000 LastCPUBenchmarkResult=-1.000000 LastGPUBenchmarkResult=-1.000000 LastGPUBenchmarkMultiplier=1.000000 bUseHDRDisplayOutput=False HDRDisplayOutputNits=1000 [ScalabilityGroups] sg.ResolutionQuality=100.000000 sg.ViewDistanceQuality=2 sg.AntiAliasingQuality=2 sg.ShadowQuality=2 sg.PostProcessQuality=2 sg.TextureQuality=2 sg.EffectsQuality=2 sg.FoliageQuality=2 sg.ShadingQuality=2 [/Script/Engine.GameUserSettings] bUseDesiredScreenHeight=False
Viel spaß mit dem Server Files findet ihr im Anhang.

Lg

rumpel Wink




RE: Frozen Flame - Server is now working (Windows) - rumpel - 04-25-2023

Änderungen vom 25.4.2023

game.ini

Code:
;SentinelRadiusMultiplier=1.0; Sentinel protection radius multiplier bRequireActiveSentinelForBuildingMode=False; Allow to build only inside active sentinel radius

Lg

rumpel